![]() I used to draw and kitbash models incessantly as a kid, and I'm hoping to bring some of those old ideas to life now 45 years later! It's more of a sculpting tool, so I'm hoping to just move things around until they look right - no constraints to fuss with - which makes a lot more sense for things like miniatures and sculpts. Moving stuff is sometimes even easier in Blender because nothing else breaks. If you follow some rules, using modifiers (wall thickness can be done with Solidify for example ). That‘s why I don‘t really miss this feature in Blender. Not that I couldn't do these in Blender, but I've got the hand of Fusion 360 for my needs. The threading tools are also excellent and I make a lot of use of those. I'm designing things like birdfeeders and storage solutions, so the ability to print, test, and tweak basic parameters is a big help. I keep trying to do too much in one sketch or component. I've learned that those lines in the drawing really do need to be black and everything constrained before getting too fancy. Once one parameter is changed, it still broke something because one of the constraints was missing, or the angle was not right anymore. Posted by: after couple years with F360 it was never that easy like it sounds. But there are a lot of tutorials out there and it‘s still improving a lot (for example the boolean modifier most recently) It‘s a different world which requires completely different thinking. All the stuff I‘ve designed in F360, I can do in Blender now as fast as in F360. Moving stuff is sometimes even easier in Blender because nothing else breaks.Īfter one year with Blender it does work for me. It‘s not parametric like Solidworks or F360.Īnyway after couple years with F360 it was never that easy like it sounds. RE: Recommended OS X 3D are modifiers which gives you a little bit of non destructive options. SolidWorks is definitely a powerhouse with incredible tools for designing custom automotive parts alas, only available for Windows. I did dabble a little bit with FreeCAD when I was trying to do some initial conversions from SketchUp. My initial purpose for delving into 3D printing is definitely in the functional department as I'm building custom automotive components for several projects of mine. Lots of excellent options on Windows, MacOS, and Linux these days. There are others such as FreeCAD that may be suitable for your needs as well. ![]() If you're designing organic objects, Blender is a 3D powerhouse that can be used for 3D rendering for films and animation, to modeling detailed minutes for 3D printing. ![]() You are restricted to a sunset of capabilities compared to a paid license, but it's still very powerful. If you're designing functional objects, Fusion 360 is hard to beat. Posted by: days, the best software tends to be cross platform. I know SolidWorks on the Windows is the go-to standard for machine/laser-cutting shops and had to use that for my custom metal projects, but I want to stick to OS X for my personal 3D printing if possible. I currently have a pair of 2012 dual 3.46 cMP's (5,1, one standard Mac Pro and one original Mac Pro Server) and a 2015 MBP 15" Retina 11,5.īeen eye-balling the new 2019 7,1's but not sure if I'm ready to pull the trigger on that just yet. I shortly followed with a Mac II and haven't looked back. My brother was the first Mac-head in our household when he got a brand new Mac SE while in college. Please see the Installing on Linux page for more installation options, including daily packages for Ubuntu and derivatives.Been an Apple guy since my parents got me a brand new Apple ][ Drive, Apple Monitor III, Apple Writer II dot matrix printer, Monitor Stand, and AppleCare. Instead you can download the AppImage above, mark it as executable and launch it without installation. Most distributions carry FreeCAD in their official repositories, however, if the distribution doesn't follow a rolling release model the version they provide might be outdated.
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